yay finally finish =)
I hate doing the breakdown thingy = = so troublesome..
Tuesday, August 30, 2011
Saturday, August 27, 2011
doodle.......=(
Im so tempted to post my portfolio first piece of work haha the 2nd attempt of fusion of 2 creature but not now though =) still got last creature to render. Kinda disappointing with the design though =( ... it more lyk do for the sake of doing urgh.... but the rendering turn out better than i thought haha.
Tuesday, August 23, 2011
Saturday, August 20, 2011
Thursday, August 18, 2011
Sunday, August 14, 2011
Saturday, August 13, 2011
Tuesday, August 9, 2011
simple study
This is not exactly right, learn a few stuff when doing this.
gradient of light occur in all the 3 plane cause by the main light source and bounce lights.
Cast shadow is not relative to the value of cube but depend on the light source. Strong light = hard edge, soft light = soft edge, bright light= dark shadow, dim light = lighter shadow. Edge of shadow get softer as it go further away form the object that cast the shadow. Ambient occlusion occur when the object touches another object/ surfaces.
gradient of light occur in all the 3 plane cause by the main light source and bounce lights.
Cast shadow is not relative to the value of cube but depend on the light source. Strong light = hard edge, soft light = soft edge, bright light= dark shadow, dim light = lighter shadow. Edge of shadow get softer as it go further away form the object that cast the shadow. Ambient occlusion occur when the object touches another object/ surfaces.
Sunday, August 7, 2011
Friday, August 5, 2011
Tuesday, August 2, 2011
Monday, August 1, 2011
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